Melody Generator: A Device for Algorithmic Music Construction

This article describes the development of an application for generating tonal melodies. The goal of the project is to ascertain our current understanding of tonal music by means of algorithmic music generation. The method followed consists of four stages: 1) selection of music-theoretical insights, 2) translation of these insights into a set of principles, 3) conversion of the principles into a computational model having the form of an algorithm for music generation, 4) testing the "music" generated by the algorithm to evaluate the adequacy of the model. As an example, the method is implemented in Melody Generator, an algorithm for generating tonal melodies. The program has a structure suited for generating, displaying, playing and storing melodies, functions which are all accessible via a dedicated interface. The actual generation of melodies, is based in part on constraints imposed by the tonal context, i.e. by meter and key, the settings of which are controlled by means of parameters on the interface. For another part, it is based upon a set of construction principles including the notion of a hierarchical organization, and the idea that melodies consist of a skeleton that may be elaborated in various ways. After these aspects were implemented as specific sub-algorithms, the device produces simple but well-structured tonal melodies. Keywords: Principles of Tonal Music Construction, Algorithmic Composition, Synthetic Musicology, Computational Model, Realbasic, OOP, Melody, Meter, Key.






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Publication: Journal of Software Engineering and Applications
Author: Povel, Dirk-Jan
Date published: July 1, 2010

1. Introduction

Research on music has yielded a huge amount of concepts, notions, insights, and theories regarding the structure, organization and functioning of music. But only since the beginning of the 20th century has music become a topic of rigorous scientific research in the sense that aspects of the theory were formally described and subjected to experimental research [1]. Starting with the cognitive revolution of the 1960s [2] a significant increase in the scientific study of music was seen with the emergence of the disciplines of cognitive psychology and artificial intelligence. This gave rise to numerous experimental studies investigating aspects of music perception and music production, for overviews see [3,4], and to the development of formal and computational models describing and simulating various aspects of the process of music perception, e.g., meter and key induction, harmony induction, segmentation, coding, and music representation [5-13].

Remembering Richard Feynman's adage "What I can't create, I don't understand", this article is based on the belief that the best estimate of our understanding of music will be obtained from attempts to actually create music. For that purpose we need a computer algorithm that generates music.

1.1 Algorithmic Music Construction

The rationale behind the method is simple and straightforward: if we have a theory about the mechanism underlying some phenomenon, the best way to establish the validity of that theory is to show that we can reproduce the phenomenon from scratch. Applied to music: if we have a valid theory of the structure of music, then we should be able to construct music from its basic elements (sounds differing in frequency and duration), at least in some elementary fashion. The core of the method therefore consists in the generation of music on the basis of insights accumulated in theoretical and experimental music research.

In essence, the method includes four stages 1) specification of the theoretical basis; 2) translation of the theory into a set of principles; 3) implementation of the principles as a generative computer algorithm; 4) test of the output. This article only describes the three former stages: the theoretical background and the actual development of the algorithmic music construction device. The testing of the device which calls for a separate dedicated study will be reported in a separate article.

Compared to the experimental method, the algorithmic construction method has two advantages: first, it studies all structural aspects of music in a comprehensive way (because all aspects have to be taken into account if one wants to generate music) thus exhibiting the "big picture": the working and interaction of all variables; second, it requires utmost precision, enforced by the fact that the model is implemented as a computer algorithm. Experimental research in music, because of inherent limitations of the method, typically focuses on a restricted domain within the field of music, taking into account just one or two variables. As a result of this, the interpretation of the experimental results and their significance for the understanding of music as a whole, is often open to discussion.

1.2 Related Work

The possibility to create music by means of computer algorithms, so-called algorithmic composition, has attracted a lot of interest in the last few decades [14-16]. Algorithmic composition employs various methods [17]: Markov chains [18,19]; Knowledge-based systems [20]; Grammars [14,21-24]; Evolutionary methods divided into genetic algorithms, [25] and interactive genetic algorithms [26]; and learning systems [27,28].

Because the method presented here generates music it could be seen as an instance of algorithmic composition. But, since its purpose is to serve as a means to test music theory, it does not merely rely on classical AI methods but capitalizes on music theoretical insights to guide the implementation of the music generating device. As such it resembles the approaches taken by [9,29-31].

1.3 Organization of the Paper

The present article is organized as follows. In Section 2 the theoretical foundation of the method is described: the theoretical starting point, the basic assumptions, the insights regarding the configuration of the time dimension and the ensuing constraints, the configuration of the pitch dimension and ensuing constraints, and the basic construction rules for generating melodies. In Section 3, the implementation of the algorithm is discussed: the various functions of the program, its underlying structure, its user interface, and the implementation of the tonal context and the construction principles.

2. Theoretical Foundation

Before describing the theoretical basis of the project, I should point out that what is being presented here is a particular set of theoretical notions based on a specific interpretation of the findings in the literature. Thus, I do not claim that this is the only possible theoretical basis, and certainly not that it is complete. The main purpose of this paper is to study the adequacy of a melody generating device based on specific theoretical ideas about the construction of tonal music.

Starting point of the project is the conception of music as a psychological phenomenon, i.e., as the result of a unique perceptual process carried out on sequences of pitches. In the case of tonal music this process has two distinct aspects: 1) Discovering the context in which the music was conceived (meter, key, and harmony) and representing the input within that context. By this representation the input, consisting of sounds varying in pitch, is transformed into tones and chords having specific musical meanings; 2) Discovering the structural regularities in the input (e.g., repetition, alternation, reversal) and using these to form a mental representation [5,7]. These processes evolve largely unconsciously: What the listener experiences are the effects of these processes, specifically the experiences that accompany the expectations arising while the music develops and the ways in which these expectations are subsequently resolved. Sometimes these experiences are described by the terms tension and relaxation, but these hardly seem to cover the subtle and varied ways humans may respond to music.

This basic conception of the process of music perception has guided the choice of assumptions, and the development of the models of music construction described below, as well as the shaping of the interface of the computer algorithm.

2.1 Basic Assumptions

The model is based on the following assumptions: 1) Tonal music is conceived within the context of time and pitch, where time is configured by meter (imposing constraints as to when notes may occur), and pitch by key and harmony (imposing constraints as to what notes may occur). 2) Within that context tone sequences are generated using construction rules specifying the (hierarchical) organization of tones into parts, and of parts into larger parts etc., relating to concepts such as motives, phrases, repetition and variation, skeleton, structural and ornamental tones, etc.

In line with these assumptions two components may be discerned in the program: one component that manages the context, and another that handles the construction rules.

Below, we discuss the configuration of the time dimension, the configuration of the pitch dimension, the interaction between these dimensions, the basic principles of music construction, and the resulting constraints and rules.

2.2 The Time Dimension of Tonal Music

The time dimension in tonal music is configured by meter. Meter is a temporal framework in which a rhythm is cast. It divides the continuum of time into discrete periods. Note onsets in a piece of tonal music coincide with the beginning of one of those periods.

Meter divides time in a hierarchical and recurrent way: time is divided into time periods called measures that are repeated in a cyclical fashion. A measure in turn is subdivided in a number of smaller periods of equal length, called beats, which are further hierarchically subdivided (mostly into 2 or 3 equal parts) into smaller and smaller time periods. A meter is specified by means of a fraction, e.g., 4/4, 3/4, 6/8, in which the numerator indicates the number of beats per measure and the divisor the duration of the beat in terms of note length (1/4, 1/8 etc.), which is a relative duration.

The various positions defined by a meter (the beginnings of the periods) differ in metrical weight: the higher the position in the hierarchy (i.e. the longer the delimited period), the larger the metrical weight. Figure 1 displays two common meters in a tree-like representation indicating the metrical weight of the different positions (the weights are defined on an ordinal scale). As shown, the first beat in a measure (called the down beat) has the highest weight. Phenomenally, metrical weight is associated with perceptual markedness or accentuation: the higher the weight, the more accented it will be.

Although tonal music is commonly notated within a meter, it is important to realize that meter is not a physical characteristic, but a perceptual attribute conceived of by a listener while processing a piece of tonal music. It is a mental temporal framework that allows the accurate representation of the temporal structure of a rhythm (a sequence of sound events with some temporal structure). Meter is obtained from a rhythm in a process called metrical induction [32,33]. The main factor in the induction of meter is the distribution of accents in the rhythm: the more this distribution conforms to the pattern of metrical weights of some meter, the stronger that meter will be induced. The degree of accentuation of a note in a rhythm is determined by its position in the temporal structure and by its relative intensity, pitch height, duration, and spectral composition, the temporal structure being the most powerful [34]. The most important determiners of accentuation are 1) Tone length as measured by the inter-onset-interval (IOI); 2) Grouping: the last tone of a group of 2 tones and the first and last tone of groups of three or more tones are perceived as accentuated [33,35].

2.2.1 Metrical Stability

The term metrical stability denotes how strongly a rhythm evokes a meter. We have seen that the degree of stability is a function of how well the pattern of accents in a rhythm matches the pattern of weights of a meter. This relation may be quantified by means of the coefficient of correlation. If the metrical stability of a rhythm (for some meter) falls below a critical level, by the occurrence of what could be called "anti-metric" accents, the meter will no longer be induced, leading to a loss of the temporal framework and, as a consequence, of the understanding of the temporal structure.

2.2.2 Basic Constraints Regarding the Generation of Tonal Rhythm

Meter imposes a number of constraints on the use of the time dimension when generating tonal music: 1) it determines the moments in time, the locations, at which a note may begin; 2) it requires that the notes are positioned such that the metrical stability is high enough to induce the intended meter.

2.3 The Pitch Dimension of Tonal Music

The pitch dimension of tonal music is organized on three levels: key, harmony, and tones. These constituents maintain intricate mutual relationships represented in what is called the tonal system. This system describes how the different constituents relate and how they function: e.g., how close one key is to another, which are the harmonic and pitch elements of a key, how they are related, how they function musically, etcetera. For a review of the main empirical facts see [4]. It should be noted that these relations between the elements of the tonal system do not exist in the physical world of sounds (although they are directly associated with it), but refer to knowledge in the listener's long-term memory acquired by listening to music.

Key is the highest level of the system and changes at the slowest rate: in shorter tonal pieces like hymns, folksongs, and popular songs there is often only one key which does not change during the whole piece.

A key is comprised of a set of 7 tones, the diatonic scale. The tones in a scale differ in stability and the degree in which they attract or are attracted [36]. For instance, the first tone of the scale, the tonic, is the most stable and attracts the other tones of the scale, directly or indirectly, to different degrees. The last tone of the scale, the leading tone, is the least stable and is strongly attracted by the tonic. Phenomenally, attractions are experienced by a listener as expectations.

A key also contains a set of harmonies, basically instantiated by triads built on the 7 degrees of the scale. The triads on the 1st, 4th, and 5th degree are the primary ones. Like the tones, the harmonies, depending on their stability, may either attract or be attracted by other harmonies [37-39]. We start from the assumption that tonal melodies are built upon an underlying harmonic progression [40].

These musical functions only become available after a listener has recognized the key of the piece in a process analogous to finding the meter, called key induction. For an overview see [13].

2.3.1 Basic Constraints Associated with Key and Harmony

Once a selection for a particular key has been made, the tones of the diatonic scale are the primary candidates for the construction of a melody. The non-key or chromatic tones play a secondary role and can only be used under strict conditions and mainly as local ornaments. The selection of a specific harmonic progression reduces the selection of tones even more since the tones within some harmony must, in principle, be in accordance with that harmony: only the tones that are part of the harmony can be sounded together with it. These tones are called harmonic tones or chord tones. There are melodies only consisting of chord tones (e.g., Mozart, Eine kleine Nachtmusik), but most melodies also contain non-chord tones (e.g., suspensions, appoggiatura's, passing tones, neighbor tones etc.) (Figure 2).

As non-chord tones form dissonances with the harmony their use is restricted: they must be "anchored" by (resolved to) a succeeding chord tone close in pitch [41, 42]. Most often a non-chord tone is anchored immediately, i.e., by the next succeeding tone, but it can also be anchored with some delay, as in the case of F A G, in which G is a chord tone and F and A are non-chord tones.

2.4 Relations between Meter and Key

Above it was mentioned that the notes within a key differ in stability. In general, the more stable a note, the more structurally important it will be in the melody. From this it follows that stable notes, in order to enforce their prominent role, tend to appear at metrically strong positions.

This, however, is not always the case: sometimes a non-chord tone is placed on a beat (a strong position) and resolved by a chord tone on a weaker metrical position (appoggiatura). See note example c in Figure 2. These different uses of non-chord tones is style dependent, see [43].

2.5 Principles of Melody Construction

So far I have described the major characteristics of the context within which tonal music is constructed: Meter which defines the positions at which notes may begin and the perceptual salience of these positions. Key defining the basic units of a tonal piece: tones and chords, their relation and their musical function. And lastly the harmonic progression underlying a melody that defines the chord tones and non-chord tones. Now the question must be answered how a melody is generated within this context.

We start with the following basic principles: 1) A melody consists of parts that may consist of subparts, which in turn may contain subparts, etc., thus forming a hierarchical organization; 2) Parts are often created from other parts by means of variation; 3) A part consists of a skeleton of structural tones, which may be elaborated (ornamented) to different extents.

The hierarchical organization of tonal music has been described by many authors. Bamberger [44] describes the hierarchical organization of tunes in terms of trees consisting of motives, phrases, and sections connected by means of 3 organizing principles: repetition, sequential relations, and antecedent-consequent relations. Lerdahl & Jackendoff [7] conceive of the organization of tonal pieces in terms of hierarchical trees, resulting from a time-span reduction (based on the rhythmical structure) and a prolongational reduction expressing harmonic and melodic patterns of tension and relaxation. Schoenberg [45] describes the hierarchical organization of classical music on several levels: large forms (e.g., sonata form), small forms (e.g., minuet), themes (e.g., the period and the sentence consisting of phrases and motives).

The idea that the surface structure of a melody can be reduced by a stepwise removal of less important tones thereby revealing the underlying framework or skeleton has a long history in music theory. Schenker [46] laid the theoretical foundation for the notion which was formalized in [7]. Similar ideas are found in [9,29,31,43,47]. Baroni et al. [30] proposed a set of transformations by which a melodic skeleton can be elaborated into a fullfledged melody (see Subsection 2.5.2). Marsden [31] proposed a framework for representing melodic patterns yielding a set of elaborations to produce notes between two parent notes.

In view of the foregoing, we must first decide how to form a skeleton and next how to elaborate it. In line with the two major units of tonal music, the (broken) chord and the scale, and based upon analyses of large samples of tonal melodies, two models emerged: the "Chordbased model" and the "Scale-based model". The Chordbased model builds a melodic skeleton from chord tones, whereas the skeleton in the Scale-based model consist of a scale fragment. The application described below contains a third model, called Basic, which is useful to compare tone sequences that are created either within or without a tonal context. The latter model will not further be discussed here.

2.5.1 The Chord-Based Model

This model is based on the following assumptions: 1) A melody is superimposed upon an underlying harmonic progression; 2) A melody consists of structural tones (a skeleton) and ornamental tones; 3) The skeleton is assembled from chord tones; 4) Skeleton tones are primarily located at metrically strong positions. To actually generate a skeleton melody within this model, apart from the parameters related to the rhythm and the harmonic progression, a few additional parameters are needed to further shape the skeleton, namely: Range (determining the highest and lowest note), Contour (the up-down movement of the melody), Location (on beats or down-beats), and Interval (the size of the steps between the successive notes of the skeleton). After generation of the skeleton it may be elaborated or ornamented to different degrees by means of an algorithm that interpolates notes between the notes of the skeleton. More information will follow in Section 3.

2.5.2 The Scale-Based Model

The Scale-based model is largely based on the same assumptions as the Chord-based model, with one essential difference: the skeleton is not formed of a series of chord tones, but consists of a scale fragment. The idea that the skeleton of tonal melodies consist of scale fragments has been proposed, among others, by [30,48]. The latter authors studied melodies from a period of almost 10 centuries and concluded that "...every melodic phrase can be reduced, at its deep level, to a kernel which not only progresses by conjunct step, but which is also monodirectional". This rule applies to the "body" of the phrase, not to a possible anacrusis, or "feminine ending". The variability on the surface is seen as the result of the application of two types of transformations to the kernel: linear transformations (repetition, neighbor, (filled) skip), and a harmonic transformation. The latter transformation, called "chord transposition", substitutes a note for an other note of the underlying harmony. The relative frequency of harmonic transformations increases over time (Händel, Mozart, Liszt). Figure 3 presents the reverse process in which melodies are reduced to their kernel.

After a skeleton has been generated (either on the beats or the down-beats), it may be elaborated by one of the mentioned transformations or a combination of these: repetition, neighbor note, skip, or chord transposition. Implementation is detailed in the next section.

3. Implementation: Melody Generator

The next step consisted in the implementation in an algorithmic form of the notions and models for melody generation detailed above. This has led to the program Melody Generator that, as its name suggests, generates melodies. We chose for melodies rather than complete pieces mainly to keep the problem manageable. Moreover, melodies form a core aspect of tonal music, and many aspects of music construction are involved in their generation.

The program has a structure suited to generate, modify, play, display, store and save tonal melodies, and an interface suited to control these various aspects of the process. Consequently, Melody Generator evolved into an aid to gain an in-depth, hands-on understanding of tonal melody and its construction, enabling the user to study closely the consequences of changing the various parameters while building a melody. Melody Generator is programmed in REALbasicTM [49], an object-oriented language that builds applications for Macintosh, Windows, and Linux platforms from a single source code.

The program can be downloaded free of charge at http://www.socsci.ru.nl/~povel/Melody/.

In this context only a concise description is presented. A proper understanding of the application can only be obtained from a hands-on experience. More detailed information about the implementation, the functioning and use of the parameters can be obtained by clicking the Help menu on the interface or the various info buttons on the interface of the program. A user guide can be found at http://www.socsci.ru.nl/~povel/Melody/InfoFilesMGII 2008/User Guide.html. The interface of Melody Generator, shown on Figure 4, comprises a number of panes serving its three main functions: Generation, Display/ Play, and Storage. These three functions are described in some detail below.

Following the distinction introduced above, I will successively describe the implementation of the tonal context and that of the construction principles.

3.1 Context

3.1.1 The Time Dimension

The time aspect is controlled by means of the following parameters: Duration (No. of bars), Meter (4/4, 3/4, 2/4, 6/8), Gap (between Parts), Density (relative number of notes per bar), Syncopation, and Rhythmical constraint. The latter parameter determines the degree of rhythmical similarity among bars. A description of the use of these parameters can be obtained by pressing the info button on the pane "Time Parameters" of the program. A detailed description of the algorithm to generate rhythms, varying in density and metrical stability, is also presented there.

3.1.2 The Pitch Dimension: Key and Harmony

Melody Generator has parameters for selecting a key (and mode) and for selecting a harmonic progression. Various template progressions are provided, partly based upon Schenker's notion that tonal music is constructed by applying transformations on a "Background" consisting of a I-V-I harmonic progression (Ursatz), [50-52]. Basic harmonic templates typically begin with I and end with V-I (full cadence) or V (half cadence). The intermediate harmonies are derived from Piston's "Table of usual root progressions" [53].

This table, shown here as Table 1, lists the transition probabilities between harmonies in tonal music. These probabilities are loosely defined by the terms "usually", "sometimes" and "less often". Since the choice of a chord is only determined by the immediately preceding chord, it only provides a first-order approximation of harmonic progressions in tonal music.

Also needed is a structure representing the various elements of the selected key and their mutual relations (mentioned above in Subsection 2.3). This includes information concerning the specification of the scale degrees, their stability and their spelling, the various chords on these degrees, etc. This information is accumulated in the object KeySpace. Figure 5 displays one octave of the KeySpace of C-major.

3.2 Construction

To effectively construct melodies we need a structure allowing the flexible generation and modification of a hierarchically organized temporal sequence consisting of parts and subparts, divided into bars, in turn divided into beats and "slots" (locations where notes may be put). For this purpose an object called Melody, was designed comprising one or more instances of the objects Piece, Part, Bar, Beat, Slot, and Note. See Figure 6. Since any part may contain a subpart, the hierarchy of a piece can be extended indefinitely.

The generation of a melody progresses according to the following stages: Construction, Editing, (Re)arrangement, and Transformation.

3.2.1 Part Construction

Construction is performed in the "Melody Construction" pane: after setting the Meter and Key parameters and pushing the "New Melody" button, the first Part of a melody may be generated either stepwise or at once. In the stepwise mode, the various aspects of a melody: its Rhythm, Gap, Harmony, Contour, Skeleton, and Ornamentation are generated in separate steps. Prior to each step the relevant parameters (indicated by highlighting) may be set. Each aspect can at each time be generated anew, for instance with a different parameter setting to study its effect on the resulting melody. The order in which the aspects can be constructed is controlled by enabling and disabling the construction buttons and by means of little "lights" located left of the buttons (see Figure 4). By pushing the "Done" button the generation of a Part is terminated.

3.2.2 Structure-Based Construction

In the chord-based model it is possible to construct a melody with a pre-defined structure of parts. Examples of such structures are: A B A, A A1 A2 B, Ant Cons, [A VBV] [Dev AI BI], in which the capital letters A-G are used to identify parts, a digit following a letter to indicate a variation, and the Roman numerals I, II ... VII to identify the initial or final harmony of a part; Ant and Cons are used in the Antecedent-Consequent formula. Other reserved words are Dev for Development, and Coda indicating a part at the end of a structure. The user can add custom structures using the above coding.

The default way of constructing is part by part in which the user separately sets the parameters for each part. However, it is also possible to construct a structured melody automatically in which case the different parts are all constructed consecutively using randomly selected Time and Pitch parameters and default variations (if applicable). A detailed description is provided on the interface.

An example of a structure based melody is shown below.

3.2.3 Editing

By right-clicking in the melody a drop-down menu appears that enables to add a note or to change the pitch of an existing note (Figure 7).

A melody can also be transposed or elaborated. The degree of elaboration is determined by the setting of the density parameter in the "Time parameters" pane. Elaborations may again be removed.

3.2.4 (Re)arrangement

After one or more Parts have been generated, Parts can be removed, moved and duplicated using the drop-down menu shown in Figure 7.

3.2.5 Transformation

After a Part has been finished (the Done button having been pushed) the user may apply one or more transformations. Such transformations are most useful to create variations of a Part. The Transformation panel is opened either by right clicking on the Part and selecting "Transform Part", or by left-clicking and pushing the appearing "Transform?" button. Next, the Transform pane will be shown and the Part being transformed will be highlighted in red. At present the following transformations can be applied to a Part: Increase elaboration, Decrease elaboration, Transpose 1 (applies a transposition of 1, 2, or 3 steps within the current harmony), Transpose 2 (applies a transposition of 1-7 degree steps up or down, thereby adjusting the harmony), Change Pitch (changes the pitches of the Part keeping rhythm and harmony intact), Change Rhythm (changes (only) the rhythm of the Part). More options will be added in the future. Applied transformations can be undone by clicking Edit: Undo Editing (ctrl z, or cmd z).

3.2.6 Example of a Melody Generated within the Chord-Based Model

Once the parameters for rhythm, harmony and contour are set, a skeleton consisting of chord tones is generated. For the contour a choice can be made between the following shapes: Ascending, Descending, U-shaped, Inverted U-shaped, Sinusoid, and Random (based on [43, 54]). Subsequently, the skeleton may be elaborated using an algorithm that interpolates notes between the notes of the skeleton. Figure 8 presents a skeleton melody (a) and three ornamentations differing in density (b, c, d).

3.2.7 Example of a Melody Generated within the Scale-Based Model

After a rhythm has been generated a skeleton consisting of an ascending or descending scale fragment is created. Next a harmony fitting with the skeleton is set, after which the skeleton may be ornamented. As explained in Subsection 2.5.2, four types of ornamentation have been implemented: Repetition, Neighbor note, Skip, and Chord transposition. In addition, the user may select a "Random" ornamentation in which case an ornamentation is randomly chosen for each bar. A detailed description of this model can be found on the interface of the program. Figure 9 presents a melody based on a skeleton consisting of a descending scale fragment that is subsequently ornamented in different ways.

3.2.8 Example of a Multi-Part Melody

Figure 10 shows a multi-part melody based on an A B A1 B1 A B structure in which A and B are an Antecedent and Consequent part respectively, and A1 and B1 variations of A and B.

A few more examples of multi-part melodies can be found at http://www.socsci.ru.nl/~povel/Melody/.

3.3 Display and Play Features

Each step in the construction of a melody is displayed in the "Melody" pane and can be made audible by clicking the Play button in the "Play parameters" pane. The main parameters in this pane refer to: what is being played (Melody only, or combined with Root and/or Beat; Rhythm only), Tempo, and Instrument (both for Melody and Root).

3.4 Storing and Saving Melodies

A melody can be stored temporarily in the "Melody store" on the interface (right click in the Melody). Melo dies in the Melody store can be played, sent back to the Melody pane, or pre- or post-fixed to the melody in the Melody pane (by right clicking in the Melody store). A melody can also be exported in MIDI format (right click in the Melody). The melodies stored in the Melody Store can be saved to Disk in so-called mg2 format by clicking the "Save to File" or "Save to File As" buttons. Upon clicking the "Export as MIDI" button, all melodies in the "Melody store" pane are stored to Disk in MIDI format.

3.5 Additional Functions

Apart from the functions that may be invoked from the main interface, a few additional functions are available through the Menu, such as displaying the current KeySpace, displaying properties of the notes in the melody, changing the display parameters, displaying information about the operation of the program, etc.

4. Conclusions

This article describes a device for the algorithmic construction of tonal melodies, named Melody Generator. Starting from a few basic assumptions, a set of notions were formulated concerning the context of tonal music and the construction principles used in its generation. These notions served as the starting points for the development of a computer program that generates tonal melodies the characteristics of which are controlled by means of adjustable parameters. The architecture and implementation of the program, including its multipurpose interface, are discussed in some details.

Presently, we are working on a formal and systematic validation of the melodies produced by the device in order to obtain a reliable estimation of the positive and negative qualities of its various aspects. This evaluation will provide the necessary feedback to further develop and refine the algorithm and its underlying theoretical notions. Results of this evaluation will be reported in a forthcoming publication.

5. Acknowledgements

My former students Hans Okkerman, Peter Essens, René van Egmond, Erik Jansen, Jackie Scharroo, Reinoud Roding, Jan Willem de Graaf, Albert van Drongelen, Thomas Koelewijn, and Daphne Albeda, all played an indispensable role in the development of the ideas underlying the project described in this paper.

I am most grateful to David Temperley for his support over the years, to Hubert Voogd for his help in tracing and crushing numerous tenacious bugs, and Herman Kolk and Ar Thomassen for suggestions to improve the text.

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Author affiliation:

Dirk-Jan Povel

Centre for Cognition, Donders Institute for Brain, Cognition and Behaviour, Radboud University Nijmegen, Nijmegen, The Netherlands.

Email: povel@NICI.ru.nl

Received April 15th, 2010; revised May 25th, 2010; accepted May 27th, 2010.

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